DesignBits

A UX blog by Mozes Miko

Giving up good UX for profit: Pokémon trading

Trading has been a staple of the Pokémon franchise since its inception. After improvements with each generation of games, the UX of trading took a nose dive with the latest installments.

Supporting your gameplay through thoughtful game design: a comparative study

This time I compare the game design of Stardew Valley and Graveyard Keeper, and discuss why design decisions need to be supported by surrounding gameplay elements.

How Hyrule Warriors breaks the Flow

In this post I take a look at how the discrepancy between the game’s fast-paced combat system and the resource management end up feeling disjointed, and I try to come up with a solution.

Powered by WordPress & Theme by Anders Norén