This time I compare the game design of Stardew Valley and Graveyard Keeper, and discuss why design decisions need to be supported by surrounding gameplay elements.
Category: Game Design
Posts in the Game Design category take a look at potential usability issues in games. These issues may relate to both the UI and UX of these games.
In this post I take a look at how the discrepancy between the game’s fast-paced combat system and the resource management end up feeling disjointed, and I try to come up with a solution.